Hackety hack hack

Atypisches Nutzerverhalten mit Rat und Tat.

Zwei akademische Papers zu Computerspielen und Daten aus Freiem Wissen

  • Data Adventures This paper outlines a system for generating adventure games based on open data, and describes a sketch of the system implementation at its current state. The adventure game genre has been popular for a long time and differs significantly in design priorities from game genres which are commonly addressed in PCG research. In order to create believable and engaging content, we use data from DBpedia to generate the game’s non-playable characters locations and plot, and OpenStreetMaps to create the game’s levels.
  • Drawing Questions from Wikidata Bachelor Thesis by Fabian Bissig, Distributed Computing Group, Computer Engineering and Networks Laboratory, ETH Zürich